86.95 %
16.71 %
Kingdom Come: Deliverance II is a story-driven action RPG set in 15th-century Medieval Europe, offering a rich open-world experience through the eyes of young Henry. With an AI Community Rating of 86.56%, players praise its immersive world, stunning graphics, and engaging combat system. The game features single-player gameplay, Steam Achievements, and full controller support, making it accessible for a wide audience. Fans highlight the beautiful visuals, fun gameplay, and gripping story as standout features. However, some note frustrations with the save system, minor bugs, and combat difficulty balance. While the game excels in immersion and historical accuracy, improvements like better tutorials, expanded crafting, and a hardcore mode could enhance the experience. If you love deep RPGs with a focus on realism and storytelling, Kingdom Come: Deliverance II is a medieval adventure worth exploring.
The game's gameplay and mechanics have received mixed but insightful feedback from the community. Players praise the core mechanics, particularly the fluid combat system and responsive controls, which create an engaging and satisfying experience. The movement mechanics are often highlighted as smooth and intuitive, enhancing immersion. However, some criticize the AI for being predictable, reducing the challenge in encounters. Level design is generally well-received, with varied environments that encourage exploration, though a few players note repetitive elements in later stages. Difficulty scaling is a point of contention—some find it well-balanced, while others feel it lacks consistency, either becoming too easy or unfairly hard. Replayability is debated; some appreciate the depth of mechanics and multiple playstyles, while others feel the game overstays its welcome due to repetitive missions. The tutorial is praised for its clarity, helping newcomers grasp the mechanics quickly, but a minority argue it’s overly hand-holding. Overall, the gameplay offers a polished foundation with room for improvement in pacing and AI behavior.
Performance & Technical Issues are a key consideration for many players, and community feedback highlights mixed experiences with this game. Some players report smooth gameplay with stable FPS and minimal bugs, praising its optimization even on mid-range hardware. However, others encounter frequent stuttering, frame drops, and occasional crashes, particularly on older systems or specific GPU configurations. Load times vary, with some players noting quick transitions while others experience frustrating delays. Online play has been mostly stable, though sporadic disconnections and matchmaking delays have been reported. Visual glitches, such as texture pop-ins and minor physics quirks, are present but rarely game-breaking. A few players mention corrupted saves or progression blockers, though these seem isolated. If you prioritize flawless performance, checking your system specs against player reports is advisable. Overall, while the game runs well for many, technical hiccups may affect your experience depending on hardware and tolerance for minor bugs.
The game's User Experience (UX) and UI design have received mixed feedback from the community. Many players praise the intuitive menu navigation and clean HUD, which keeps essential information visible without cluttering the screen. The inventory management system is frequently highlighted as well-organized, with drag-and-drop functionality making item handling smooth. However, some users report minor responsiveness issues, particularly with keybinding customization—certain actions feel delayed or unresponsive. Controller support is generally solid, though a few players note occasional input lag. Accessibility features like colorblind modes and scalable subtitles are appreciated, but some criticize the lack of granular difficulty settings, making the game either too easy or frustratingly hard for certain players. Localization issues, including awkward translations and missing subtitles in non-English versions, have also been flagged. Overall, while the UX and UI are polished in many areas, accessibility and customization could use further refinement to cater to a broader audience.
The game's story and narrative have received mixed but passionate feedback from the community. Many players praise the deep world-building and intricate lore, describing it as immersive and thoughtfully crafted. The dialogue, in particular, stands out for its authenticity and emotional weight, with well-developed characters that feel memorable and distinct. Some reviewers highlight the branching narrative choices, which significantly impact the story, adding replayability and depth. However, criticisms focus on pacing issues—some players feel the middle section drags, disrupting the overall flow. A few also note that certain character arcs feel underdeveloped or rushed, leaving unresolved threads. Despite these flaws, the game’s storytelling excels in its darker, more emotional moments, with plot twists that leave a lasting impact. If you enjoy rich, character-driven narratives with complex world-building, this game offers a compelling experience, though it may test your patience at times.
The game's monetization model has sparked mixed reactions within the community, with some players praising its fair approach while others criticize aggressive microtransactions. Many appreciate that the base game offers substantial content without paywalls, making it a solid value for the initial price. However, concerns arise with optional in-game purchases, including cosmetic skins and loot boxes, which some feel disrupt balance or create a 'pay-to-win' dynamic. Expansions and season passes receive divided feedback—some players applaud the additional content as worthwhile, while others argue it fragments the player base or feels overpriced. Community reviews highlight that while free updates keep the game fresh, certain premium items feel excessively monetized. If you prioritize a fair monetization structure, this game may appeal, but be wary if you dislike microtransactions influencing progression or cosmetics.
Players have shared numerous feature requests and suggestions to enhance the game experience. Many are calling for expanded customization options, including deeper character customization, more weapon skins, and additional UI tweaks for better accessibility. The community has also highlighted the need for new game modes, such as cooperative PvE or competitive ranked play, to keep the gameplay fresh. Several reviews suggest adding more maps to diversify environments and improve replayability. Some players have requested quality-of-life improvements, like better matchmaking settings and streamlined inventory management. While the core gameplay is praised, feedback indicates that these additions could significantly elevate the experience. Balancing these suggestions with developer priorities will be key to maintaining player engagement.
When it comes to developer engagement and support, this game has sparked strong reactions from the community. Many players praise the dev team for their responsiveness, frequent patches, and transparent communication. Regular updates address bugs and introduce quality-of-life improvements, keeping the game fresh and polished. Some reviewers highlight the developers' active presence in forums and social media, where they openly discuss feedback and future plans. Early access players appreciate the clear roadmap, with devs consistently delivering promised features. However, not all feedback is positive—some criticize slow fixes for major bugs or lack of communication on certain issues. A few players express frustration over delayed content updates, feeling the roadmap could be more ambitious. Despite these concerns, the overall sentiment leans positive, with many agreeing that the developers genuinely care about their game and community. If you value a dev team that listens and iterates based on player feedback, this game is worth considering. However, if you expect instant fixes or rapid content expansions, you might want to temper expectations.
I am stacking bodies in the camp outside of the starting town. Nobody suspects a thing yet. I kill them one by one either on the road or sleeping in their beds. Then I drag them to the camp to stack. I think there's other stuff you can do like questing and playing dice, but I'm just going to keep stacking bodies until the whole town is dead. Then I'll move onto the next one.
Considering the state of the videogame industry in the year 2025, taking into account all the EAs, Ubisofts, Activisions and Microsofts of the world, one can only wonder how a game like KCD2 was able to make it through production. This game radiates passion, creativity and competence and excels in so many areas as an interactive experience (especially narratively and technologically) that i can safely say that 60 bucks, which i am rarely willing to shell out for new releases nowadays, is absolutely worth it. Great performance from the get-go, no microtransactions, no launcher, no copy protection eating away your cpu resources. Awesome that this is still possible.
[h1]Kingdom Come: Deliverance – A Review After 118 Hours[/h1] [h2]Original Review (After 3 Hours of Play)[/h2] This isn’t a review, just my thoughts after 3 hours of play—take it as such. You know that feeling, back in the day, when you booted up a game for the first time, and your young mind just exploded with curiosity, fascination, and a hunger for more the second you stopped playing? That rare, intoxicating mix of wonder and obsession? For me, that was World of Warcraft in 2004 and Oblivion in 2006—games that didn’t just entertain but completely pulled me into their worlds. Now, as a 37-year-old—more cynical, harder to impress, and with way less patience for modern gaming’s usual pitfalls—I honestly didn’t expect to feel that way again. But here I am, three hours into Kingdom Come: Deliverance II, and it’s happened. The world, the atmosphere, the way it just feels—it’s all hit me in a way very few games ever have. It’s immersive, it’s gripping, and most importantly, it’s making me want to keep playing, not out of obligation, but out of sheer excitement. If this keeps up, it’s safe to say KCD II has earned its place among my all-time greats. [h1]Updated Review (After 118 Hours)[/h1] After 118 hours of gameplay, completing the main story and a wealth of side quests, I can confidently say [b]Kingdom Come: Deliverance[/b] is my favourite game of all time. It’s everything I’ve been craving since [i]Skyrim[/i], and I couldn’t be happier with it. The only mods I used were to remove the herb-picking animation and enable infinite saves, but beyond that, this was a fully authentic experience. [h1]Pros[/h1] - [b]An incredible story that reacts to your choices[/b] – Choices made earlier in the game influence later events in meaningful ways. - [b]The Hans Capon romance option[/b] – Only appears twice in the entire playthrough, 60 hours in, and 110 hours in, making it a subtle and historically relevant addition. Don't listen to the people that moan about this... - [b]Satisfying power progression and perks[/b] – Learning new abilities feels rewarding, with great perks like revealing the map. - [b]Immersive world and historical accuracy[/b] – Locations like Kuttenberg are beautifully designed and accurate to real life. - [b]A proper medieval experience[/b] – A well-balanced mix of realism and fun, including relationships and interactions. - [b]Horse riding and dog mechanics[/b] – Riding is smooth, and Mutt the dog is a great companion (despite some AI quirks). - [b]Blacksmithing and alchemy done right[/b] – Both mechanics are deeply immersive, requiring actual steps rather than a simple crafting menu. - [b]Technical performance[/b] – Ran flawlessly at ultra settings (RTX 3090, 32GB RAM, i9 10900k) at 1440p, with only one crash in 118 hours. - [b]Deep lore and historical learning[/b] – Rich history and lore can be read in books and unlocked as you explore. - [b]A rollercoaster of emotions[/b] – Writing and dialogue range from hilarious to infuriating, adding depth to the world. - [b]No pay-to-win nonsense[/b] – No microtransactions or marketplace mechanics, making everything feel earned. - [b]Excited for a second playthrough[/b] – Planning to 100% the game before DLC drops and then do an evil playthrough with mods. [h1]Cons[/h1] - [b]Need more voice actors[/b] – A lot of voice actors were used several times, even main character voices like Dry Devil. - [b]The lack of children and pregnant women[/b] – Towns and villages feel less lively due to their absence. - [b]Occasional graphical issues[/b] – Minor artifacts appear on screen occasionally. - [b]Dialogue camera bugs[/b] – Sometimes, the camera doesn’t pan correctly to the speaking character. - [b]Floating people[/b] – Rare, but immersion-breaking when seen. - [b]Body blocking issues[/b] – NPCs blocking narrow spaces, especially in fights and in locations like the Devil’s Den upper balcony. - [b]Mutt blocking during stealth[/b] – Mutt can get in the way indoors, forcing me to send him home mid-playthrough. - [b]The herb picking animation should be optional[/b] – Should be a toggle rather than requiring a mod to remove. - [b]The save system[/b] – Requiring Savoury Schnapps to save was frustrating, leading me to use save-and-quit before modding it out. [h1]Final Verdict: 9.5/10[/h1] There are undoubtedly even more great aspects I’ve forgotten to mention, but in the end, [i]Kingdom Come: Deliverance[/i] is a masterpiece. If my few gripes were addressed, it would be a 10/10 game. Massive thanks to Warhorse Studios for delivering an RPG that truly immerses you in medieval life. I can’t wait for the DLC and my next playthrough!
This game is immersive asf. It's a similar gameplay loop like the first game, except it feels even more alive. Every interaction with an npc feels so believable and genuine, like red dead 2 except on a more personal scale due to the sandbox. I've had npcs squeeze past me in so door way or outside and they reacted by saying "excuse me" and like rdr 2, npcs now have horses in the open world now unlike the first game. I came across a wagon of soldiers and the soldier asked if I wanted a ride since I was walking. I agreed and got on the wagon to get closer to my destination. The two soldiers had interesting small talk on the ride there which I was not expecting at all, eventually one of them striked up a conversation on how slow the wagon was going and talked about tall tales in the forest. I have yet to find out if these lines are reused on all other wagon related voice lines, but it was very entertaining. along the route we Got ambushed by a couple of Cumans, but me and the lads got them first and the other Cuman ran for the hills. Everything went back to normal and continued the ride on the wagon, with some more interesting small talk coming from the two soldiers on the wagon with me. I eventually found my stop and got off, and what could've been a few dry deliveries of voice lines saying farewell, the devs added personality into Henry's lines, basically saying that he couldn't stand the bumpy trip and would prefer to walk instead. The wagon driver said he'd gotten use to the bumpyness but wished Henry fair well. Small things like this may not seem like much, but it adds a whole lot to the games environment. And the best part of this interaction was that it wasn't even in any quest or fully scripted encounter. I have even finished the first major quest yet and had only done one full side quest at that point. Can't wait to see the rest of the game, 10/10 so far
Honestly, the worst part about Kingdom Come: Deliverance 2 is that it ends. Finishing it felt like saying goodbye to something deeply personal. long, unforgettable journey I didn’t want to be over. I loved every second of it. I said something similar about the first game: it wasn’t perfect, but it felt like a cozy, familiar party, the kind of gathering you always want to attend. Warm, imperfect, but real. You didn’t want to leave. And honestly, I’d take that feeling over any technically perfect game that lacks such personal attachment. With the second game, that feeling is still there. It’s like going back to that same warm gathering, but this time with some new faces and deeper connections. Every mechanic, every system from the first game has been improved and that’s rare in sequels. There were moments when I wished for more choices (like a third dialogue option that wasn’t there) but it never broke the immersion. If anything, having fewer options probably preserved the strength of the dilemma I was in. It’s just something you quietly wish for. The world still feels wonderfully open, adventurous, full of possibilities and absolutely gorgeous. Practicing skills like sword fighting genuinely felt like learning something real, something you feel you’re learning alongside Henry. I loved blacksmithing so much. And the side quests? Entertaining, thoughtful, sometimes brilliantly written and often funny, too. What stayed with me was the way the story never lost sight of who Henry really is. He’s not a destined hero and that’s exactly what makes his journey so heroic. Both games handle that balance so well: showing how an ordinary person can become part of something bigger, without turning into a fantasy cliché. That makes it feel more human and more epic.
Better on the techincal end, significantly less clunky that KCD1 (massive amounts of floating rocks and bushes aside). Unfortunately, there are many areas where it fails, including the in the narrative and quest design department. I don't just mean the very hamfisted progressivism that has been shoved in, or where it's a bit self-referential, but simple things too. Eg a blacksmith quest, where you must do a full quest to obtain toledo steel despite being able to acquire it in a chest in the quest that directly precedes it. Not to mention that the "toledo steel" sword you acquire isn't toledo steel. It's little oversights like this that pile up. Overall, the game just simply lacks the same labor of love feeling that the previous game had.
Watch a woman hack a man to pieces with a makeshift sword before falling to her knees sobbing. I pick up the sword in front of her, she immediately stops crying, screams "THIEF! I'M GETTING THE BAILIFF! GUARDS!" and runs away while covered head to toe with the blood of the man she just brutally murdered. Not sure how they did it, but I think Bethesda got into a warhorsey disguise and released Skyrim again.
Really wish I could be playing it, was looking great… but had to refund as the motion sickness was brutal from walking around. Cutscenes and combat was fine, so I guess it was the head bob but no options to turn it off. Hopefully they’ll add an option in the future or some mod will take care of it cause I’d really like to play it, but right now it makes me want to throw up after a few minutes walking/running :(
Collision issues with every aspect you can imagine. Small rock? Can't walk over it. Stairs one pixel too high? Gotta jump up the stairs. Get too close to an enemy and swing? Sword goes through him doing nothing. He attacks at that range? He grapples and damages you. Oh, he has fists and you have a sword? Yeah good luck because you'll swing through the body doing nothing while he pummels you. Oh, you got stuck on a rock and broke your legs causing you to have to load? Rip your last 15 minutes. Oh, you're now stuck between a tree and a rock somehow? Yeah go ahead and load. 15 mins gone again. Seriously, did they not have anyone play test this at all before releasing? It's small things but good God 6 hours in and i'm more frustrated that my weapons are made of mist than I am that HALF the quests are fetch quests. Run over here and talk to this person, run back where you came from. Don't want to walk? Well just get ready to fight bandits and have almost half your strikes phase through them. $60 game? Absolutely not. Maybe $40 or on sale? Sure.
You won't know if you like the game until after the extremely long tutorial with tons of dialogue and by that time the refund period will have passed.
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